Research into alternative methods of building aerodynamic models.
One of the challenges, probably the biggest single challenge, presented to an aircraft modeler is to make a representative FDM from any data that can be collected from publicly available sources. When there isn’t much data it has been a point of much discussion whether to use YAsim or to use a JBSSim model created with Aeromatic, Aeromatic++, DATCOM, or DATCOM+.
Currently the usual way of making an instrument in FlightGear is to draw a 3D model, texture it appropriate and animate the individual elements. For needles this usually means a rotation, and for drums a texture map translation. This workflow is well understood and works really well and what I’m presenting here isn’t intended to replace this.
Canvas allows us to render a 2D element onto a 3D quad.
I’ve been recently looking at how to improve the way that the F-14 is built after starting to integrate the enhancements that Fabien has made to the radar system.
The trouble is that the F-14 is currently all very interdependent and would massively benefit from being decoupled. This is ideally suited to my standard solution to this sort of problem Emesary
This is a kit for making an interior shadow for the Effects/model-interior in Flightgear 3.6
- Load the interior-shadow-cubemap-creator.blend
- Import your model.
- Place the camera at the correct place (see the F-15 reference picture)
- Use the animate button – this will create 6 correctly oriented png files
- Use the properties to find the X,Y,Z of the camera
- Modify interior-shadow.eff to have the correct coordinates.
- Move the 6 png files to the appropriate place; I use Model/Effects/inteior