Removal Of Control in object oriented systems
Removal Of Control is a mechanism that will improve the usability, reliability and readability of code. I use commonly, it's similar in what I'm achieving but very different to IoC. The defining difference for me with ROC is:
Removal Of Control allows objects to be less tangled.
WPF Entity Framework Listbox / Datagrid filtering using CollectionViewSource / CollectionView
Filtering a listbox, datagrid, or any list control within WPF for a given entity from an entity framework collection should be easy; and it is once you've figured out how it should work.
Building a modern application in .NET
Recently I was fortunate enough to be in the position of having a completely free hand to choose the technologies for a desktop application, which is a double edged sword. The only technical brief was that it had to be a Windows Desktop application
The ends squeezing the middle in object oriented design.
Often when designing anything it is all to easy to forget the simple fact that when you add 1 to a number you will eventually be doing ADDQ.L #1, D2.
I follow, but not rigidly, the following rules of thumb
If you have a design with 2 classes you probably should be writing something procedural.
If you have a design with more than 30 classes it's probably time to revisit the design.
Breaking rule of thumb no.4
I've just realised that effectively I'm breaking my own rule of thumb No.4 "You don't need to write an application framework", and here I am writing one.
View update complexities
On a page where there are lots of views but all from the same entity there is an interesting challenge when an individual item is updated within a view. Normally this is catered for during a full postback simply because the entire page is recreated dynamically, so it is enough that the post is processed during the construct phase.
However this isn't true when we are using an ajax update to modify an item.
Taking over someone else's code
There will always come a point in any software system where the original developers move on and yet someone has to maintain
Introduction
A tranquil haven away from the hustle and bustle of pressured modern life, development is performed in a small stone room in the corner. The only fortifications are the firewalls, and the stone walls, just enough to think creatively. Here I ponder the intricacies of coding, sometimes complex distributed systems, othertimes the more mundane, and in my spare time the personal coding and pet projects. You don't have to like it.
About Me
I've been developing software (or programming as we used to call it) since 1982, in the rough order: Basic -> 6502 assembler -> APL -> Pascal -> C -> C++ , and ending up with Java, C# and PHP. The last three are my preferred languages, the choice depends on the requirements of any given task. Add in database design and the ability to write efficient SQL.
Site Mission Statement
Apparently, according to management consultants, its important to have a Mission Statement, so here it is.
This site is primarily my place to keep track of ideas and concepts, the journal is there for the same reason, it tracks my thoughts and rather like a diary or one of those reassuringly navy blue Engineering Notebooks that we were given at certain companies to fill in with all our thoughts and then leave behind as an eternal record for whoever followed.
Disclaimer
I'm probably not as clever as I'd like to think I am, so so don't expect everything to work
The trouble with developers is that it's always in a state of development
Rules of thumb
- Any given non-trivial project will take no less than three months full time.
- Don't change anything without a compelling reason; c.f. "If it isn't broken it doesn't need fixing"
- HTML for content, CSS for layout
- You don't need to write a framework
- You do need version control from day one
- Simple is efficient, keep it simple and avoid fancy stuff that makes you feel like you're doing things right
- Optimisations are only to be done when a genuine performance problem has been found
- Optimise first by finding a better algorithm. Optimise last by optimising code.
- You haven't just found a bug in the compiler
- If you haven't tested it then there is a 5-sigma certainty that it won't work
- Coding standards are about the code and should not be about the amount of whitespace or indentation
- Do not be tempted to rewrite something because you don't understand it. This will not end well or quickly
- If the folks at CERN can find the Higgs Boson, you can find your heisenbug - just be creative with your approach
- Only use third party libraries for which you have the source code.